Architecture and System Design

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Prev: Fundamental Limits Chapter 15 - Architecture and System Design Next: Bibliography

In this chapter we place the relatively simple feedback loops that have been the focus of the previous

Chapter contents

PDF (24 Jul 2020)

  1. Introduction
  2. System and Control Design
  3. Top-Down Architectures
    • Layered Architectures for Control
    • Online Optimization
    • Discrete-decision making and supervisory control
    • Linking Continuous and Discrete Controllers
    • Model Checking and Program Synthesis
  4. Bottom-Up Architectures
    • Cascade Control -- Several Sensors
    • Mid-Range Control -- Many Actuators
    • Selector Control -- Equipment Protection
    • Internal Model Control -- Disturbance Observer
    • The Smith Predictor -- Phase Advance
    • Complementary Filtering -- Sensor Fusion
    • Extremum Seeking or Self-Optimization
  5. Interaction
    • The Relative Gain Array
    • Parallel Systems
  6. Adaptation and Learning
    • Adaptive Control
    • Learning
    • Neural Networks
    • Deep Learning
  7. Control Design in Common Application Fields
    • Aerospace -- High Performance Systems and Highly Skilled Users
    • Automotive -- Complex Systems Used by Ordinary People
    • Process Industry -- Complex Systems with Many Different Users
    • Telecommunication -- Billions of Systems
  8. Further Reading

Teaching Materials

Supplemental Information

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  • [chapters in the context of overall system design. We outline a typical design process and discuss the role of architecture and how it can be approached from top-down and bottom-up perspectives. Interaction and adaptation are then reviewed and the chapter ends with a brief overview of control design in some major industrial fields. First Edition Supplemental Information]